Beta 2 Settings

Game speed 1.5
Unit speed 1
Resource production factor 1.5
Barbarian village spawning 120% chance when a player joins the world
Bonus village spawning 60% chance when a player joins the world
Ability to demolish buildings Active
Morale Active (not time-based)
Milliseconds Active
Fake limit 1% of the village points
Research System Simplified research
Church Inactive
Watchtower Active
Quest System Active
Achievements Active
Growing barbarian villages Active up to 750 points
Bonus villages Bonus villages enabled
Time frame for cancelling attacks 10 minutes
Time frame for cancelling transports 5 minutes
Night bonus Active, players can select the 8 hour time frame, +200% additional defense against attacks.
Protection for beginners 3 days
Max attack ratio (attacker:defender) 20:1 for the first 30 days
Flags Active
Scavenging Active
Hauls Active
Stronghold Active

Units

Archers Inactive
Scout system The scout can report troops, buildings, resources and foreign units
Paladin Active, skills can be learned.
Militia Active

Nobleman

Purchased using Gold coins
Max nobleman travel distance 30 fields
Loyalty decrease per nobleman attack 20-35
Loyalty increase per hour 1.5

Configuration

Tribe member limit 10
Ability to attack tribe members Attacks vs tribe members turn into visits and thus do not deal any damage
Tribe levels Active
Account sitting Active
Account sitting restrictions Restricted sitter access after an account has been sat 30 days within the last 30 days.
Free trading Active, time restriction based on the start of the individual player
Support outside tribe Supporting villages outside player's tribe is not possible. Tribe membership is checked on arrival. Support is withdrawn on tribe change.
Ability to select starting direction Active
Victory requirements After 50 days, one tribe must hold at least 65% of the player villages for 10 days
Start date Apr 19,2024 11:00